4th Quarter Research Project
From MyXavierWiki
Contents |
Seven Areas of Research: Research Subjects
Collaborative Creation/Editing
Five Research Questions/Areas: Research Topics
History
- How did it start? How has it grown? What awaits it--and us--in the future?
- What is the big idea behind the product/service?
- What does its history teach us about success and failure, about making a difference?
Opportunities and Threats
- What benefits can it bring or has it brought, and what dangers does it raise?
- How can all this guide us in the future?
Uses and Misuses
- In what ways can it be used to help people and do good work?
- In what ways can it be abused and harm others, myself, or society?
- What does this tell us about technology and people in general?
- What could be a guiding principle/ethics amongst the youth with regards the use of technology? How can this value be shared?
Productive Uses and Additional Benefits
- How can it be used outside socializing and gaming--in schools, work, or other "worth" causes like learning, helping others, etc.?
- What would be some of the challenges and problems?
- Any success stories?
- How would it change, improve, revolutionize (or how has it already changed, improved, revolutionized) the way we learn, help others, or work for other worthy causes?
- Cite examples of best practices and bad practices. Please be specific and provide tangible applications.
Impact and Implications
- How has it affected--or how will it affect--people, myself, areas of my life, culture, and society? The way we live, work, relate to one another, the way we orgnzie our lives and knowledge?
- What does all this say about media and its power?
- How does it affect your way of thinking, if at all?
- How does it affect your way of relating with others?
- How does it affect your way of learning or working?
MyXavierWiki Editing Tips
http://en.wikipedia.org/wiki/Wikipedia:Tutorial
MyXavierWiki Citing Tips
http://xsilrc.wordpress.com/2009/12/14/cite-your-source/
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